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A project development programme
for expanded documentaries
16–20 April 2016
Nyon, Switzerland


The fourth edition of this five-day residential workshop will introduce participants to nonfiction digital storytelling and accompany them in the development of a first interactive documentary working concept.

2016 programme sneak preview


Trainers • 2016

Sandra Gaudenzi



Expert
Sandra Gaudenzi started her career as a television producer and then moved into interactive television, to finally specialize in the field of digital interactive narrative.
She has taught interactive media theory at the London College of Communication (University of the Arts London) during thirteen years, completed a PhD about interactive documentary at Goldsmiths, and is now Visiting Research Fellow at the University of the West of England. She co-convenes the i-Docs conference and is Creative Director of its website. She also mentors projects, organises trainings, curates conferences such as WebDox, blogs, researches and runs a monthly meet-up in London about factual interactive narrative. Her latest adventure is !F Lab, a new training scheme opened to interactive storytellers, where their projects can be incubated during a period of six months. !F Lab is a Creative Europe initiative.

Trainers • 2016

Susanna Lotz



Expert and Development Lab mentor
After graduating in Art History, she continued her university research by integrating the Dance Lab in Paris 8, working on motion capture in contemporary dance choreographies. Susanna coedited two issues of “Anomalie”, a bilingual review exploring different themes in the fields of arts and digital technologies.

Her work included Anomalie #2 “Digital Performance” and Anomalie #3 “Interfaces”. She also contributed to the CD-ROM “Le Centre Georges Pompidou: La collection” and “Yves Saint-Laurent: 40 ans de création”.
Since 2002 Susanna has worked for the Web Department of Arte, where she was recruited to create innovative content for the web. Her teamwork with the commissioning broadcast editors resulted in the project “Gaza-Sderot – Life in spite of everything”, or “Farewell Comrades!”.

Today Susanna Lotz lives in Berlin, where she collaborates on international transmedia projects. Susanna Lotz coordinates the Development Lab of the interactive documentary workshop: a project development programme for expanded documentaries, promoted by the Laboratory of Visual Culture (SUPSI) and Visions du Réel.


Cases Studies • 2016

Progetto Ustica


Progetto Ustica is a serious game that aims at keeping alive the memory of one of the most tragic events in recent Italian history. It is a short free to play exploratory experience created for PC/MAC and Oculus Rift VR. Progetto Ustica recreates the main events of the 50 minutes flight of the ITAVIA DC9 shot down from the sky over the Tyrrhenian Sea at 8:58 PM on June 27, 1980. The exact chain of events was never confirmed. The facts are still highly controversial but what we know with a fair amount of certainty from legal and technical evaluations is that the DC9 was shot down by mistake by a military missile that killed 77 passengers and 4 crew members. Progetto Ustica puts the player inside the DC9 shortly after its take off, from a first person point of view. The player explores its cabin, interacts with objects and people, and finds several objects that unlock additional features: new points of view that show what is happening from the perspective of the military aircrafts and more; audio recordings of that night radio communications; contextual information on the military activity in the Tyrrhenian Sea, new hints on events of that night and on what followed. The player retraces the events of that night during multiple playthroughs, each one contributing to build a different path among several possible points of view.

Speakers: Mauro Salvador and Ivan Venturi (creators)
When: Monday, 18 April, 2016, 16h15–17h45
Where: Nyon, Grande Salle de la Colombière (Rue de la Colombière, 18)

www.facebook.com/progettoustica

Trainers • 2016

Mauro Salvador



Expert
Mauro Salvador holds a PhD in Communication Culture at the Catholic University of Sacred Heart in Milan and a M.A. in Cinema, television and multimedia production at University of Bologna. He has written various academic essays and books on game studies, on gamification processes and on the spreading influence of games in media environments. He teaches Multimedia Production and Web contents Production as Adjunct Professor at the University of Bologna and at the University of Modena and Reggio Emilia. Mauro Salvador is co-founder of the academic online journal G|A|M|E - Game as Art, Media, Entertainment – The Italian Journal of Game Studies where he is now member of the Editorial Board. He also works as an urban game designer with the Dotventi Collective, and as a digital game designer with GAME-S Association and with IV Productions.

Trainers • 2016

Ivan Venturi



Expert
Ivan Venturi was born in 1970 in Bologna, Italy. He began developing video games in the early ’80s and published his first C64 videogame in 1987. Venturi co-founded the first Italian video game software house (Simulmondo) where he has acted as Production Director until 1993. He then founded his own video game company (Colors Arti Multimediali) in 1994, producing dozens of PC videogames, and began began working as a video game producer and business developer. In 2003 he founded Ticonblu (formerly Koala Games), part of Gruppo Armonia. With Ticonblu he produced several serious games, edutainment games, and the adventures of Nicolas Eymerich, Inquisitor, published by Microids. In 2013 Ivan Venturi started an independent videogame development company, IV Productions, focused on PC/MAC/MOBILE/CONSOLE video games for the worldwide market.

Trainers • 2016

Sabine Bubeck-Paaz



Development Lab expert panel
Sabine Bubeck-Paaz is a commissioning editor at ZDF (German public broadcaster) for various documentary slots on ARTE, the European Culture Channel. The ZDF department “Thema”, where she is deputy head of, is dealing with One Offs, Season programming, Theme Evenings, the documentary series “ARTE Discovery” and Cross Media Projects. The investigative and creative documentary projects she is involved in are mostly international coproductions. The topics range from Culture, Science and History to Current Affairs, Human Interest and socio-political issues – always wishing to discover strong and surprising stories. Lately, she has been involved in the Oscar nominated coproductions “The Act of Killing”, “The Look of Silence”, “Claude Lanzmann – Spectres of the Shoah” and other award winning documentaries and cross media productions like “Drone”, “netwars”, “I am Ingrid Bergman”, “The Queen of Silence”, “Sugar Coated” etc. As a tutor, she has been participating in international pitching and training workshops. Since 2015, Sabine Bubeck-Paaz is also Head of Studies of ESoDoc - European Social Documentary (www.esodoc.eu).

Trainers • 2016

Pierre Cattan

Development Lab expert panel
Pierre Cattan, transmedia producer, CEO of Small Bang studio.
Pierre began his career with the creation of several French magazines such as “TOC” and “Usbek & Rica”. He also created and runned several production companies such as Otoko Films and 5ème Étage Production.
In 2012 he founded the transmedia studio, Small Bang, which develops hybrid interactive projects. The products range from film productions (interactive or otherwise), to print and digital work, as well as sound production, event planning, product conception, application and game designing.
Furthermore, Pierre produces and designs live shows for "L'émission dessinée" and "Mediapart". There have been fifty evening shows since December 2011, amounting to 3 millions views during live sessions and more than 3 million online replays. 
He also co-produced with Upian the online 30 minute hyper-video experience “Happy world: Burma, the dictatorship of the absurd” for which he received the Orson Welles Prize for Best Documentary at the California Film Awards in 2012.
Pierre produced and show-runned the transmedia experience "Cinemacity" with Arte, released in July 2013. Most recently, he produced "BirdLab", a free participatory science game with the National Museum of Natural Sciences in Paris (MHNM) Seasons:Morphosis, the companion app’ of the last Jacques Perrin’s feature lengh movie Seasons, and Phallaina, a scrolling grafic novel’s app, both of them in co-production with France télévisions Nouvelles écritures.
Pierre is also co-founder of the association Open Bidouille Camp and Coworking space Superbelleville.


Trainers • 2016

Maria Grau Stenzel

Development Lab mentor
Maria Grau Stenzel is a producer and production manager at Honig Studios in Berlin. She creates interactive experiences from games to mobile apps. Maria's strongest passion lies in creating educational children's contents, she thus joined Honig Studios in 2013 where she co-developed "Milli", an extensive story universe for children. Currently, Maria is working on a mobile game for the animation feature "Richard the Stork". Furthermore, she coordinates and creatively contributes to the production of the children's app "Jazzoo" (focus on Jazz music) and the "Berlin Unterwelten" app (an app about Berlin Bunkers). She is also part of the team developing the non violent stealth game “El Hijo”. Prior to Honig Studios, Maria gained a broad experience in the film and television industry working for Bavaria Film Interactive as a Production Coordinator and at the Erich Pommer Institute as a Project Coordinator, organizing the institute's international training projects for the film and television industry. She produced several short animations for the Internet learning platform Sofatutor and worked with Interfilm, coordinating and leading workshops for children and teenagers, introducing them to documentary making. Maria studied Media and Communication and International Studies at the University of Technology Sydney and at the Autonomous University of Barcelona.

Cases Studies • 2016

Giant


“A virtual reality experience inspired by real events.”

Trapped in an active war-zone, two parents struggle to distract their young daughter by inventing a fantastical tale. Inspired by real events, this immersive VR experience transports the viewer into the family's makeshift basement shelter. The parents' fairy tale intensifies as bomb-blasts draw closer and closer... One of Sundance’s 2016 New Frontier Program highlights, “Giant” draws on director and co-creator Milica Zec’s personal experiences as a child in war-torn Serbia: “Through virtual reality the viewer can see, hear and feel what it’s like to be at the epicenter of a conflict zone. They can also witness the fear and suffering that millions of innocent families around the globe are going through, at this very moment.”. The evocative film shows how cinematic VR lets us observe ourselves and our instincts, and become more conscious of the way we make choices.

Speakers: Milica Zec and Winslow Turner Porter III (creators)
Moderator: Sandra Gaudenzi
When: Sunday 17 April, 2016, 16h15–17h45
Where: Colombière Grande Salle (Rue de la Colombière 18, Nyon)


giantofficial.com

Trainers • 2016

Milica Zec

Expert
Milica Zec is a NYC-based virtual reality and film director. Raised in war-torn Serbia, Milica’s work is deeply rooted in issues of conflict, identity and the human struggle. In addition to her own creative and client work, Milica has parlayed her artistic experience into a 9-year collaboration with performance artist Marina Abramovic. Highlights of her directorial work include the short film, “Christina” (Cannes Film Festival 2012) and “Marina Abramovic Presents MACCOC” (Venice Biennale 2011). Milica’s work has appeared in The New York Times, MSNBC, Art Forum, The Huffington Post and many other media outlets. 

Trainers • 2016

Winslow Turner Porter III

Expert
Winslow Porter is a Brooklyn based director, creative technologist and producer who has always been fascinated with the possibilities of how the intersection of art and technology can elevate storytelling. With over five years of experiential and digital agency experience, he has created experiences for TED, Google, Delta, Diesel and Merrell as well as worked with the who’s who of creative coders, having produced Tribeca Film Festival Transmedia award-winning virtual reality documentary CLOUDS among other internationally acclaimed projects.


Trainers • 2016

Federico Dini

Development Lab mentor

Federico Dini is a Berlin-based producer and art director exploring the borders between interaction and participation in cross-platform storytelling. His experience spans from film and TV to web and mobile applications. After winning a year funding from the EXIST Programme and the Federal Ministry of Economics and Technology he founded Honig Studios to produce story-driven experiences that are playful and memorable across multiple platforms. With Honig Studios, Federico co-created the transmedia design of the "The Spiral" - a participative TV series and online social game broadcasted simultaneously in eight European countries. The project was nominated at the International Digital Emmy Awards for “Best TV fiction” and in the Prix Europa Awards for “Best online Project”. He is currently developing “Milli”, an extensive story universe for 3-6 years old kids told through animated series, playful applications and learning mini-games. Parallel to that, he's working on “The Great Depression”, a participative feature film about the separation and collapse of near future Europe. Prior to Honig Studios, Federico produced the controversial webseries “Notruf Deutschland” and interactive projects for clients such as Warner Group and Universal Music.


Trainers • 2016

Elie Levasseur




Development Lab expert panel
Elie Levasseur is a French event organizer with a focus on interactive and immersive content. 
In 2016, he has been appointed programming director of Cross Video Days. With 378 projects received from 51 countries in 2015, Cross Video Days is the Leading European Digital Content Market and one of the best place to capture market trends and discover the very finest of the International digital-first creation. Supported by Creative Europe, the Content Market hosted 500 pre-arranged one-to-one business meetings between 60 selected projects and 60 Commissioners among the most emblematic TV, web broadcasters, MCNs or Funding bodies. Elie previously served as International Relations & General Coordinator Assistant for Sunny Side of The Doc and moved digital with eYeka, a global co-creation community that enables leading brands to activate online communities and drive crowdsourced innovation by tapping into creative power of user-generated content. 

Cases Studies • 2016

The Deeper They Bury Me: A Call from Herman Wallace


“I’ve had dreams of getting out of prison—and I was dancing my way out.” – Herman Wallace

Within a window of 20 precious minutes - the time allotted for a prison call - The Deeper They Bury Me plunges users into the universe of former Black Panther activist Herman Wallace, in an interactive inside look at the system that held him in solitary confinement for most of his adult life. Wallace’s universe in Louisiana’s notorious Angola penitentiary is reimagined through the deft overlay of Wallace’s real voice with sparsely poetic animation, as visitors navigate between his six-by-nine-foot cell and the dream home he envisions with artist Jackie Sumell. After 42 years in solitary confinement, Wallace was released from prison on October 1, 2013 and died three days later of cancer, nine days shy of his 72nd birthday on October 13.

The Deeper They Bury Me is written and directed by Angad Bhalla and Ted Biggs (Storyline Entertainment), and produced by Anita Lee for the NFB.

Co-directors Bhalla and Biggs worked with animator Nicolas Brault and the Toronto-based multidisciplinary studio Helios Design Labs to embed Wallace’s testimony within an immersive environment of poetic animation and evocative archival images, crafting an utterly original perspective on North America’s prison industrial complex.

Speakers: Angad Singh Bhalla (creator) 
Moderator: Sandra Gaudenzi
When: Monday, 18 April, 2016, 14h30–16h00 
Where: Colombière Grande Salle (Rue de la Colombière 18, Nyon)

acallfromherman.nfb.ca

Trainers • 2016

Angad Singh Bhalla



Expert
Angad Singh Bhalla uses film to call attention to voices we rarely hear. His short films told the stories of Indian communities left behind by so-called development. U.A.I.L Go Back became a widely used organizing tool that helped pressure Alcan into ending its involvement in the project in a controversial mining project while Writings on the Wall was broadcast internationally by Al-Jazeera English. Passionate about using media as a means of fostering political change, Angad co-founded the production co-operative Time of Day Media. While working as a community organizer for immigrant rights, he produced videos for groups including the Service Employees International Union, Working America and the Center for Constitutional Rights. 


His debut feature documentary, Herman’s House, screened at more than 40 festivals, was distributed theatrically in the US and Canada and received an Emmy award following its 2013 PBS broadcast.  His first foray into interactive storytelling, The Deeper They Bury Me: A Call from Herman Wallace, has been presented at the New York Film Festival and IDFA. A production of the National Film Board of Canada, it was named one 2015’s 12 most creative examples of digitally enabled storytelling by the Columbia Digital Storytelling Lab.


Cases Studies • 2016

DAda–DAta.net


February 5th, 1916. In a Swiss cabaret, a handful of wild and nationless artists set out to remake art and change the world. February 5th, 2016. Dada madness strikes again.

Dada-Data, by Anita Hugi and David Dufresne (two Grimme Online Awards for Prison Valley and Fort McMoney), is a digital project composed by a storm of interactive Dada events (“Dada Hacktions”) and an online anti-museum, the DADA-Depot. A modern tale, between collages and hyper-text, Twitter and manifestos, Instagram and connected readymades, Dada-Data is a living and viral tribute made of embezzlements, self-destruction and derision rooted in our time, just like Dada was at war against her era. A tribute without dust, a documentary without video, purely web.

An interactive installation designed by Fragment. In (Lausanne) will be open to the public during Visions du Réel 2016 (Nyon, 15-23 April).

Dada-Data is an international co-production led by SRG SSR and Arte, in collaboration with DocMine, Pro Helvetia, and developed by the design studio Akufen (Montréal).

Speakers: Anita Hugi and David Dufresne (creators), Bruno Choinière (Studio Akufen), Sven Wälti (SRG SSR)
Moderator: Sandra Gaudenzi
When: Sunday, 17 April, 2016, 14h30–16h00
Where: Colombière Grande Salle (Rue de la Colombière 18, Nyon)


www.dada-data.net

Trainers • 2016

David Dufresne

Expert
David Dufresne is an independent writer, filmmaker and artist in residence at MIT Open Documentary Lab since September 2014.
DAda-DAta is his new digital project composed by a storm of interactive Dada events (“Dada Hacktions”) and an online anti-museum.
Fort McMoney his previous film, is an interactive game documentary, produced by ONF/Arte and Toxa and acclaimed by the NY Times as the “wedding of the film and the video game”. In 2010, he authored and co-directed Prison Valley, a web documentary, with Philippe Brault (Upian/Arte), which won a host of international awards: World Press Photo 2011 (Best interactive non-linear work of the year), Visa pour l’image 2010 (Best web documentary, Perpignan, France), Sheffield Doc/Fest (England, special mention from the jury), best cross-media production (AIB, London), 2010 Cross-media Award in Bellaria (Italy) and the Prix Italia (Turin, Italy). David Dufresne also crafted the film Quand la France s’embrasse (France 2, in 2007, with Christophe Bouquet). He was a long-time reporter for Libération and managing editor of iTélé, France’s 24-hour newscast. He has also published a dozen investigation books. He was also one of the first Internet players in France (he published the first webzine, La Rafale, in 1995). Today, David lives in Montreal.



Trainers • 2016

Bruno Choinière

Expert and Development Lab mentor
With more than seven years of experience in the field, Bruno Choiniere is the head of the creative web department at Akufen. 
Throughout the course of his career, his work has consistently stood out. His most notable creations include the interactive documentary Trou Story (NFB); Les Enfants de la Bolduc (Lusio Films); and most recently A journal of Insomnia (NFB), official selection at the IDFA Festival in Amsterdam and at the Storyscapes 2013 competition during the Tribeca Film Festival in New York City. Bruno Choiniere is also responsible for the artistic direction of the interactive fiction Émilie (Radio-Canada), finalist at the prestigious SXSW festival in the film / TV category. His expertise and the uniqueness of his projects have been recognized repeatedly by his peers internationally.
Over the past three years, Bruno Choiniere has given lectures and training sessions at numerous conferences, including the Filmgate festival in Miami, RDV Design Infopresse, and Digicamp NFB. His last collaboration work DAda-DAta is a digital project composed by a storm of interactive Dada events (“Dada Hacktions”) and an online anti-museum.


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